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Cricket - Fantasy Points Calculator

Calculate fantasy cricket points based on batting, bowling, and fielding performance with captain and vice-captain multipliers.

Cricket Fantasy Points Calculator

Use this calculator to automatically calculate standard fantasy cricket points based on batting, bowling, and fielding performance, including captain and vice-captain multipliers.

Enter Match Performance

Enter match statistics to calculate fantasy cricket points

Batting Performance

Bowling Performance

Fielding Performance

Fantasy Points System

Standard fantasy cricket scoring rules

Batting Points

  • Run scored+1 point
  • Boundary (4)+1 point
  • Six+2 points
  • Half-century (50)+8 points
  • Century (100)+16 points
  • Duck-2 points

Bowling Points

  • Wicket+25 points
  • Maiden over+12 points
  • 4 wickets+8 points
  • 5 wickets+16 points
  • Economy bonus+6 points

Fielding Points

  • Catch+8 points
  • Stumping+12 points
  • Run out+12 points
  • 3+ catches+4 points

The Complete Guide to Fantasy Cricket Points: Build Winning Teams

Learn how fantasy cricket points are calculated, master captain selection strategy, and discover the tactics used by top fantasy players to build championship-winning teams.

Table of Contents


What is Fantasy Cricket?

Fantasy cricket is a skill-based online game where participants create virtual teams of real cricket players before a match. Points are awarded based on the actual performance of selected players in the real match. The team with the highest points wins.

How It Works

Players select a squad of 11 players within a budget constraint (typically 100 credits). Each player has a credit value based on their perceived skill and recent form. The challenge is to build the best possible team within budget while balancing different player roles.

Key elements include:

  • Budget Management: 100 credits to select 11 players
  • Role Requirements: Minimum batsmen, bowlers, all-rounders, and wicket-keepers
  • Captain Selection: One player earns 2x points
  • Vice-Captain Selection: One player earns 1.5x points
  • Team Restrictions: Maximum players from one real team (usually 7)

Understanding the Point Scoring System

Fantasy cricket points are awarded for various on-field contributions. While platforms may vary slightly, most follow a similar structure:

Batting Points

  • Runs: 1 point per run scored
  • Boundaries: +1 bonus point per four (total 5 points for a four)
  • Sixes: +2 bonus points per six (total 8 points for a six)
  • Half-Century (50 runs): +8 bonus points
  • Century (100 runs): +16 bonus points
  • Duck (0 runs): -2 points (for batsmen and all-rounders)

Bowling Points

  • Wickets: 25 points per wicket
  • Maiden Over: 8 points (limited-overs formats)
  • 3 Wickets: +4 bonus points
  • 4 Wickets: +8 bonus points
  • 5 Wickets: +16 bonus points
  • Economy Rate Bonus: +6 points (economy below 5 in T20, below 3.5 in ODI)
  • Economy Rate Penalty: -6 points (economy above 12 in T20, above 9 in ODI)

Fielding Points

  • Catch: 8 points
  • Stumping: 12 points
  • Run Out (Direct): 12 points
  • Run Out (Indirect): 6 points
  • 3 Catches: +4 bonus points

Strike Rate Bonuses (T20/ODI)

  • Strike Rate 150-170: +6 points (minimum 10 balls)
  • Strike Rate above 170: +12 points (minimum 10 balls)
  • Strike Rate below 60: -6 points (minimum 10 balls)

Captain and Vice-Captain Selection Strategy

Captain selection is the most critical decision in fantasy cricket. The captain earns 2x points, while the vice-captain earns 1.5x points. This multiplier effect can swing contests dramatically.

Captain Selection Criteria

1. Recent Form: Prioritize players with strong performances in their last 3-5 matches. A batsman scoring 50+ consistently or a bowler taking 2+ wickets regularly is ideal.

2. Match-Up Advantage: Consider opposition quality. A top batsman facing weak bowling or a quality bowler against a struggling batting lineup has higher point potential.

3. Pitch and Conditions: Batting-friendly pitches favor batsmen and all-rounders. Bowler-friendly conditions favor pace or spin bowlers depending on surface.

4. Role in Team: Opening batsmen and death bowlers typically have more opportunities to score fantasy points than middle-order batsmen or part-time bowlers.

5. All-Rounder Advantage: All-rounders who contribute in multiple disciplines can accumulate points through batting, bowling, and fielding, making them excellent captain choices.

Common Captain Archetypes

  • Explosive Opener: High strike rate, boundary-hitting ability, faces most balls
  • Consistent Middle-Order Anchor: Reliable runs, often bats deep into innings
  • Strike Bowler: Takes wickets regularly, bowls in powerplay and death
  • Premium All-Rounder: Contributes with both bat and ball, multiple point sources

Vice-Captain Strategy

The vice-captain should be your "safety net" - a consistent performer who's less risky than your captain but still has high point potential. Ideally, choose a player from the opposite discipline (if captain is a batsman, choose a bowler as VC) to diversify risk.


Evaluating Players for Maximum Points

Batsmen Evaluation

Look for batsmen who combine consistency with boundary-hitting ability:

  • Average above 35: Indicates consistency
  • Strike rate above 130 (T20) or 85 (ODI): Ensures bonus points
  • Batting position 1-4: More balls faced = more point opportunities
  • Boundary percentage above 50%: Maximizes bonus points from fours and sixes

Bowlers Evaluation

Prioritize wicket-taking ability over economy in most formats:

  • Wickets per match above 1.5: Consistent wicket-taker
  • Economy rate below 8 (T20) or 5.5 (ODI): Bonus point potential
  • Bowls in powerplay or death: More wicket opportunities
  • Bowling average below 25: Efficient wicket-taking

All-Rounders Evaluation

All-rounders are fantasy gold when they contribute in multiple areas:

  • Batting average above 25 AND bowling average below 30: Balanced contribution
  • Bats in top 6 AND bowls 3-4 overs: Maximum involvement
  • Recent multi-discipline performances: Runs + wickets in same match

Wicket-Keepers Evaluation

Wicket-keepers earn points through batting and dismissals:

  • Batting position 1-5: Ensures sufficient batting opportunities
  • Average dismissals per match above 1.5: Catches + stumpings
  • Batting average above 30: Contributes with the bat

Platform-Specific Scoring Differences

While most fantasy platforms follow similar scoring systems, there are important differences:

Dream11

  • Standard scoring as described above
  • Strike rate bonuses apply after 10 balls minimum
  • Economy bonuses apply after 2 overs minimum

MPL (Mobile Premier League)

  • Similar to Dream11 with minor variations
  • Slightly different bonus thresholds for strike rate
  • Additional points for "Player of the Match"

FanCode

  • Unique "Super Over" bonus points
  • Different economy rate thresholds
  • Additional fielding points for boundary saves

Important: Always check the specific platform's scoring rules before finalizing your team, as these variations can significantly impact player selection strategy.


Building Balanced Fantasy Teams

The 3-4-4 Formation (Conservative)

3 batsmen, 4 all-rounders, 4 bowlers - Balanced approach suitable for unpredictable pitches.

The 4-3-4 Formation (Batting-Heavy)

4 batsmen, 3 all-rounders, 4 bowlers - Use on batting-friendly pitches or when one team has strong batting lineup.

The 3-3-5 Formation (Bowling-Heavy)

3 batsmen, 3 all-rounders, 5 bowlers - Ideal for bowler-friendly conditions or when quality bowlers are available at low credits.

Budget Allocation Strategy

  • Premium Players (9-11 credits): 3-4 players - Your captain/VC candidates
  • Mid-Range Players (7-8.5 credits): 4-5 players - Consistent performers
  • Budget Players (6.5 or below): 2-3 players - Differential picks or value finds

Common Mistakes to Avoid

1. Ignoring Recent Form

A player's reputation doesn't guarantee points. Always prioritize recent performances over career statistics.

2. Overloading from One Team

While tempting to pick 7 players from a strong team, this creates risk if that team underperforms. Aim for 5-6 maximum.

3. Neglecting Pitch and Weather Conditions

A spin-friendly pitch makes spinners more valuable. Overcast conditions favor pace bowlers. Always research conditions.

4. Choosing Safe Captains

In large contests, differential captain choices can be the difference between winning and finishing mid-pack. Don't always follow the crowd.

5. Ignoring Playing XI Announcements

Always wait for confirmed team lineups before finalizing your team. An expensive player on the bench earns zero points.


Advanced Winning Tactics

1. Leverage Ownership Percentages

In large contests, picking low-ownership players who perform well can vault you up leaderboards. Use this for vice-captain or differential picks.

2. Multi-Team Strategy

Create multiple teams with different captain choices and formations to hedge risk and increase winning probability.

3. Correlation Strategy

If you captain an opening batsman, consider picking the opposing team's powerplay bowlers. If the batsman fails, the bowlers likely succeed, and vice versa.

4. Late Team Changes

Monitor toss results and make last-minute changes. Teams batting first might favor batsmen; teams chasing might favor bowlers who can defend.

5. Value Hunting

Identify underpriced players who are likely to play and contribute. This frees up budget for premium players elsewhere.


Conclusion

Fantasy cricket combines cricket knowledge, statistical analysis, and strategic thinking. Success requires understanding the point scoring system, evaluating players objectively, making bold captain choices, and building balanced teams within budget constraints.

Use this calculator to project player points based on expected performance, compare captain options, and optimize your team composition. Remember that fantasy cricket is a game of probabilities - even the best teams can fail, but consistent application of sound strategy will yield long-term success.

Frequently Asked Questions

Common questions about fantasy cricket points

How many points is a good score in fantasy cricket?

In T20 matches, 300-400 points is competitive, 400-500 is very good, and 500+ is excellent. In ODIs, 500-600 is competitive, 600-800 is very good, and 800+ is excellent. These ranges assume standard 11-player teams with captain (2x) and vice-captain (1.5x) multipliers.

Should I always captain the highest-priced player?

No. Price reflects perceived value, not guaranteed performance. Consider recent form, match-up, pitch conditions, and role in the team. Sometimes a mid-priced all-rounder in excellent form is a better captain choice than an expensive but out-of-form batsman.

How important is the captain choice compared to overall team selection?

Extremely important. The captain earns 2x points, so a captain scoring 100 points contributes 200 to your total. This can be 30-40% of your team's total score. A wrong captain choice can cost you 100-150 points compared to the optimal choice, often the difference between winning and losing.

Are all-rounders always better picks than specialists?

Not necessarily. While all-rounders have multiple point-scoring avenues, they often don't excel in any single discipline. A specialist batsman scoring 80 runs (80 points + bonuses) typically outscores an all-rounder scoring 30 runs and taking 1 wicket (55 points). Choose based on expected contribution, not just versatility.

Do different fantasy platforms have different scoring systems?

Yes, though most follow similar principles. Dream11, MPL, FanCode, and others have variations in bonus thresholds, economy rate penalties, and special points. Always check the specific platform's scoring rules before finalizing your team, as these differences can impact player selection strategy.

How do I decide between two similar players?

Use these tiebreakers: (1) Recent form (last 3-5 matches), (2) Head-to-head record against opposition, (3) Performance at the venue, (4) Role certainty (opening batsman vs. floater), (5) Credit difference (if one is cheaper, use savings elsewhere). If still tied, go with your gut instinct.

Should I pick players from both teams equally?

Not necessarily equally, but you should have representation from both teams. A 7-4 or 6-5 split is common. Avoid going 9-2 or more extreme unless there's a massive skill gap between teams. Having players from both teams ensures you benefit regardless of which team dominates.

What's the best time to finalize my fantasy team?

Wait until team lineups are officially announced (usually 30-60 minutes before match start). This ensures all your selected players are actually playing. Also consider waiting for the toss result, as it can inform batting vs. bowling strategy, though this leaves less time for changes.

How many teams should I create for a single match?

For small contests (head-to-head or small leagues), 1-2 teams is sufficient. For large contests (grand leagues), creating 3-5 teams with different captain choices and formations increases your winning probability. However, ensure each team is well-researched rather than creating many random variations.

Can I win consistently at fantasy cricket, or is it mostly luck?

Fantasy cricket is a skill-based game with a luck component. Skilled players who research thoroughly, understand scoring systems, make informed decisions, and manage their budget effectively win more consistently than casual players. However, even the best teams can fail due to unpredictable match events. Long-term success requires both skill and accepting short-term variance.

Usage of this Calculator

Practical applications and real-world context

Who Should Use This Calculator?

Fantasy Cricket PlayersCalculate expected points for players to make informed captain and team selection decisions.
Contest StrategistsCompare multiple captain options and formations to optimize team composition for different contest types.
Cricket AnalystsProject player performance in fantasy format and create content around optimal team selection.
Beginners Learning Fantasy CricketUnderstand how different actions translate to fantasy points and learn the scoring system.

Limitations & When It May Be Misleading

  • Platform Variations: This calculator uses standard scoring. Actual platforms (Dream11, MPL, etc.) may have slightly different point values or bonus thresholds.
  • Unpredictable Performance: Projected points assume expected performance. Actual match results can vary dramatically due to form, conditions, and opposition.
  • Doesn't Account for Playing XI: Calculator assumes all selected players will play. Always verify team lineups before match start.
  • No Substitution Logic: Fantasy platforms may have substitution rules if a player doesn't play. This calculator doesn't model those scenarios.
  • Format Assumptions: Point values may differ between T20, ODI, and Test fantasy cricket. Verify format-specific rules.

Real-World Examples

Example A: Explosive Opener (Captain)

Player scores 78 runs (78 points) with 8 fours (+8) and 4 sixes (+8), plus half-century bonus (+8). Base points: 102. As captain (2x): 204 points. This demonstrates why high-scoring batsmen with boundaries make excellent captains.

Example B: Strike Bowler Performance

Bowler takes 4 wickets (100 points), bowls 1 maiden (+8), gets 4-wicket bonus (+8), and economy bonus (+6). Base points: 122. As vice-captain (1.5x): 183 points. Shows how wicket-taking bowlers can match batsmen's point potential.

Example C: All-Rounder Multi-Discipline

All-rounder scores 42 runs (42 points) with 3 fours (+3) and 2 sixes (+4), takes 2 wickets (50 points), and 1 catch (+8). Base points: 107. As captain (2x): 214 points. Illustrates why all-rounders who contribute in multiple areas are premium captain options.

Summary

The Fantasy Cricket Points Calculator helps you project player performance in fantasy format, enabling data-driven team selection and captain choices.

By understanding the point scoring system and using this tool to compare options, you can build optimized teams that maximize point potential within budget constraints.

Use this calculator before every match to evaluate captain candidates, compare formations, and make informed decisions that increase your chances of fantasy cricket success.

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Cricket - Fantasy Points Calculator

Calculate fantasy cricket points based on batting, bowling, and fielding performance with captain and vice-captain multipliers.

How to use Cricket - Fantasy Points Calculator

Step-by-step guide to using the Cricket - Fantasy Points Calculator:

  1. Enter your values. Input the required values in the calculator form
  2. Calculate. The calculator will automatically compute and display your results
  3. Review results. Review the calculated results and any additional information provided

Frequently asked questions

How do I use the Cricket - Fantasy Points Calculator?

Simply enter your values in the input fields and the calculator will automatically compute the results. The Cricket - Fantasy Points Calculator is designed to be user-friendly and provide instant calculations.

Is the Cricket - Fantasy Points Calculator free to use?

Yes, the Cricket - Fantasy Points Calculator is completely free to use. No registration or payment is required.

Can I use this calculator on mobile devices?

Yes, the Cricket - Fantasy Points Calculator is fully responsive and works perfectly on mobile phones, tablets, and desktop computers.

Are the results from Cricket - Fantasy Points Calculator accurate?

Yes, our calculators use standard formulas and are regularly tested for accuracy. However, results should be used for informational purposes and not as a substitute for professional advice.